The
Rules of Dueling
The Do’s,
The Don’ts, and the other such things for witches and wizards in training
Congratulations! You are about to embark on the wonderful
hobby of Dueling! This is very popular in the Wizarding World; play for kids,
training for students, and a way to find compromise among adult witches and
wizards world-wide. However, as you are a magical muggle in training, here are
the guidelines to safe and fun dueling!
v Under no
circumstances can you use any of the three Unforgivable Curses (the Cruciatus
Curse, the Imperious Curse, and the Killing Curse). If you are caught using
these spells, 100 points will be taken from your house.
v Don’t
abuse the spells or your wands! Wands are made for casting spells, not poking
each other with! And feel free to try as many spells as you want, and if you
wish to create your own, do it (but get it approved first)!
v You can
practice magic outside of school, but still do not use any of the Unforgivable
Curses!
v Have
fun!
Now that the guidelines are laid out, this is how we shall
duel:
v Form
Groups of Four, two from either house
v Two
people, one from each house, will prepare to duel while the other two will mediate
to determine winners, points, and any foul play.
v The two
dueling will bow, do the cool swishy thing, turn and walk 4 paces, and hold up their wands. Count to
three and then cast your spell.
v Certain
spells beat other spells, and 5 points will be awarded to whoever wins. Counter
curses negate effects of opposing spell, but do not count for points. If it is
a draw or there is no clear winner, they will duel again. Also, if one person
casts their spell with a clear 2 second lead, they win that round.
v The duelers
will rotate with the mediators. Each group will have to keep track of their own
points.
v The
overall winner will be whichever house earns the most points by the end of the
duel and will be awarded however many points they earned, unless otherwise
told.
**There are two sets of dueling spells- One for group dueling and the other for double**
*In the case that after three re-duels there is no clear winner, duelers will revert to the three main spells; Expelliarmus, Confuno, and Stupefy. Then will proceed by counting to three and only casting one of these three spells until the winner arises*
**There are two sets of dueling spells- One for group dueling and the other for double**
*In the case that after three re-duels there is no clear winner, duelers will revert to the three main spells; Expelliarmus, Confuno, and Stupefy. Then will proceed by counting to three and only casting one of these three spells until the winner arises*
The Spells
Aguamenti (Aguamenti Charm)
Description: Produces a jet of water from the caster's
wand.
Avis
Description: This charm creates a flock of birds from the
caster's wand. When coupled with Oppugno, it can be used offensively.
Confringo (Blasting Curse)
Description: Causes anything that the spell meets to
explode in flames.
Confundo (Confundus Charm)
Description: Causes the victim to become confused,
befuddled, overly forgetful and prone to follow simple orders without thinking
about them.
Densaugeo
Description: Causes the teeth of the recipient to grow at
an alarming rate.
Expelliarmus (Disarming Charm)
Description: This spell is used to disarm another wizard,
typically by causing the victim's wand to fly out of reach
Furnunculus (Furnunculus Curse)
Description: Causes the target to become covered in boils.
Impedimenta (Impediment Jinx, Impediment Curse)
Description: This powerful spell is capable of tripping,
freezing, binding, knocking back and generally impeding the target's progress
towards the caster. The extent to which the spell's specific action can be
controlled by the caster is not made clear. If this spell does bind, it does
eventually wear off
Impervius (Impervius Charm)
Description: This spell makes something repel (literally,
become impervious to) substances and outside forces, including water.
Incarcerous
Description: Ties someone or something up with ropes.
Incendio
Description: Produces fire.[10] Flames burst out flying.
Langlock
Description: Glues the victim's tongue to the roof of
his/her mouth. Created by Severus Snape.
Levicorpus
Description: The victim is dangled upside-down by one of
his/her ankles, sometimes accompanied by a flash of white light.[14] Created by
Severus Snape. Its counter curse is Liberacorpus.
Locomotor Mortis (Leg-Locker Curse)
Description: Locks the legs together, preventing the victim
from moving the legs in any fashion. The target can hop when affected by this
curse, but walking is impossible without the countercurse
Mobilicorpus
Description: Lifts a body a few inches off the ground and
levitates it where the caster points his or her wand
Obscuro
Description: Causes a blindfold to appear over the victim's
eyes, obstructing his/her view of his/her surroundings.
Oppugno
Description: Causes conjured objects to attack.
Petrificus Totalus (Body-Bind Curse)
Description: Used to temporarily bind the victim's body in
a position much like that of a soldier at attention; this spell does not
restrict breathing or seeing, and the victim will usually fall to the ground.
Protego (Shield Charm)
Description: The Shield Charm causes minor to strong
jinxes, curses, and hexes to rebound upon the attacker, or at least prevents
them from having their full effect. It can also cause a shield to erupt from
the caster's wand.
Rictusempra (Tickling Charm)
Description: The subject experiences the sensation of being
tickled
Serpensortia
Description: Conjures a serpent from the spell caster’s
wand.
Stupefy (Stunning Spell, Stupefying Charm,
Stunner)
Description: Puts the victim in an unconscious state.
Manifests as a jet of red light.
Tarantallegra
Description: Makes victim's legs dance uncontrollably, so
the victim cannot control his or her movements
What Spells Beat What: **For Group Dueling Only**
Aguamenti
-Incedio
-Confringo
Avis Oppugno
-Furnunculus
-Serpensortia
Confringo
-Avis
Oppugno
-Serpensortia
Confundo
-Expelliarmus
-Impedimenta
Densaugeo
-Tarantallegra
-Langlock
Expelliarmus
-Incarcerous
-Stupefy
Furnunculus
-Langlock
-Aguamenti
Impedimenta
-Locomotor
Mortis
-Incarcerous
Incarcerous
-Levicorpus
-Mobilicorpus
Incendio
-Obscuro
-Incarcerous
Langlock
-Expelliarmus
-Stupefy
Levicorpus
-Impedimenta
-Petrificus
Totalus
Locomotor Mortis
-Mobilicorpus
-Tarantallegra
Mobilicorpus
-Confringo
-Stupefy
Obscuro
-Avis
Oppugno
-Stupefy
Petrificus Totalus
-Rictusempra
-Locomotor
Mortis
Protego
-Shields
all spells but
earns
no points
Rictusempra
-Densaugeo
-Langlock
Serpensortia
-Levicorpus
-Tarantallegra
Stupefy
-Impedimenta
-Confundo
Tarantallegra
-Mobilicorpus
-Confundo
Doubles Dueling Spell List
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